Tag Archives: lwt2

Eleanor and Tracy update

Today I would like to inform you about the development progress of our key projects – Eleanor 3 and LWT2.

ELEANOR 3

With this project we would like to test a new approach – create complete version of a game (but not as filled with content as usual) and then on a regular basis add new actions and events every month.

Thanks to that approach we may deliver the game you’re waiting for much faster and then keep your attention to Eleanor and her friends for months after the original release.

We’re also doing that to reward our recurring subscribers with new content delivered much more frequent cause we aren’t able to develop more than 4 big games a year. Adding extra scenes to existing projects – we can try to do it more often.

The problem is that couple of days after I’ve announced that Rahvin (Eleanor’s author) is going to write Eleanor 3 story I’ve lost contact with him. He isn’t answering my e-mails so it looks like he won’t be involved in the development of this project. I wish him everything best and if he ever decide to come back he will be always welcomed in our team.

I know how much you’re expecting Eleanor’s sequel that’s why I’ve decided to continue the project without Rahvin’s support.

I won’t spoil anything about the story yet but you’ll be more than satisfied. I’ve taken the lesson from ELE 2 and the new chapter will be logical continuation of events that took place in the older games – with consequences of Eleanor’s and Drake’s action mixed with characters she has met in the past and spiced with breathtaking twists and provocative sex scenes you all desire. Is she gonna be a good wife? Perhaps. Will she swallow buckets of cum? That depends. Will she gonna rock? That’s for sure! So I promise – together with Daman we gonna deliver Eleanor you all love.

I know that some of you don’t like of hardcore grinding in dating sims to this time we’ll balance that aspect to make stat building fun and engaging process (like we did with Living with a nympho for instance).

Rendering is going very well – so far we got all DRAKE and PAIGE daily actions ready (and there are a lot of them). Right now we’re completing 3rd main character’s actions and then we’ll proceed to character number 4. After that we’ll start with events and other required elements. To be clear here – Chestnut shuffles, the same who rendered previous games, is working full speed with this project. 100% of his time is devoted to Eleanor. And for the first time our game is rendered in native 720p (1280 x 720 px) – that wasn’t possible with Flash games.

To sum this project up:

  • basic version of the game delivered much faster than Eleanor 2
  • regular monthly updates
  • story written by leonizer and Daman
  • 720p renders

Living with temptation 2 EXPANSION

As you all know texts are already delivered by Iksanabot so we only need to render and code it. Sounds simple but is very time consuming.

YamYoda is rendering Justin, Tracy and Lisa all the time and we got around 25% of all renders ready so far. Those renders are very difficult cause require a lot of post processing and many characters on one screen – so setting several characters pose and rendering takes much more time than regular render of kissing couple.

I want you to understand the whole programming process – original LWT2 game was developed in Flash. We weren’t able to expand it with any additional content cause of this format limitations. Thanks to our new UNITY engine we’re able to build much more complex games with probably unlimited amount of assets. The first step is to rebuild LWT2 in UNITY.  Then when we’ll get the original game working in that engine we’ll add extra content from expansion.

Despite the fact the rendering process is far from completion yet, I’ve already started to code the game and 90% of the texts (from original version) is already put into UNITY format. Now I need to create connections between scenes, solve some technical issues and beta test it. So we got a great progress in that department

Summing it up:

  • all texts are already here
  • 25% of renders done
  • switching the basic version of a game from FLASH to UNITY already started

I’m sure you all want to know is WHEN we gonna release those games. Both ELE3 and LWT2EXP still requires humongous amount of work – we try to render then as fast as possible but despite that, we need several months to complete it.

I can promise you this – I’ll do everything to release at least one of those titles this year. We’ll see which will come first. If we’re able to render them, build, test and make it shine like a diamond faster then you’ll get both Eleanor and Tracy this year.

But please – don’t rush us. I know how bad you want to play those games but remember that good stuff need time to grow.

Quick update: LWT2

How was your NYE party?
It looks like TRACY and LISA were having a blast.

We’ve received the latest version of LWT2 expansion script and the size of it… We’ve never been working on such huge project before. Yes, I know – I said that before when we were developing LWT2 base version, but… from our first calculations it looks like we got 2 times more texts and images than in the original version of the game. What does it mean? Probably the best game we’ve ever released, for which we’ll ask you to wait a while.

YamYoda is already rendering scenes and new locations are already developed. It’s hard to predict how long it will take to render everything but if you ask me I would say we won’t be able to release it this year.

In terms of technical upgrades – we’ve tested UNITY engine with SNAKE VALLEY game and it was a huge success. We’ll continue with this technology with this expansion – thanks to that we don’t have limits in terms of visuals we could use per game.

Also we’ll upscale visuals to HD resolution (1280 x 720 px) to make everything look even more stunning.

Next week we’ll update you with ELEANOR 3 progress.

June update

Recent months have been very busy for us. Despite the fact that I’m developing Olivia, Ellie and Paul I’m also working on concepts and co-ordinate rendering process of a new games that we’re preparing for LOP GOLD. Some of them are already rendered, some of them are still under story development – so there is going to be a lot of awesome new games in a future.

To make the whole process of game development faster, smoother and to allow us to create things that we’ve never been able to do before with our old technology, we’ve decided to invest in a brand new game engine that a friend of mine is developing for us in UNITY.  Right now we’re testing it and it looks very promising – I’m very excited when I’ll be able to develop our games that way but still – it requires a lot of time and tests.

Also we’ve decided to update our websites to catch up the web design standards of 2017 and to upgrade our content management process to be able to publish games on our sites more frequent with better quality control (I’m talking about free games on PF1 – games from other developers). What’s more, we’re developing new AURORA character for PF1 and we plan to introduce her when the new version of the website will be ready.

What’s more, we got something more on our to-do list in terms of websites but still – it’s a secret.

So what’s next?
First we start with CALENDAR (30th of June), then we go with OEP (July) and after that we’re inviting you to the Club Velvet Rose again. After that we’re taking a long trip to visit the wild west and after that we’ll introduce you to… a lovely nympho called Jazz. But hey! I’ve already told to much.

In terms of free games, we got a lot of them already rendered, however cause of the amount of work I already have for the last months I’m unable to gather thoughts and prepare briefs for a copywriters. Luckily I was able to start a co-operation with a girl who will help me with that process soon.

FAQ

Is iksanabot developing LWT2 expansion?
Of course he is!

When we’re going to come back to the development of BLIND DATE 3D expansion?
As soon as my friend will finish his job with UNITY tool.