LOP Unity engine test
August 2, 2017As I’ve mentioned before – we’re testing our new LOP UNITY ENGINE for developing our erotic games. Thanks to that tool we’ll be able to create more complex games, with better visual effects, do it faster and be certain, that we’re using the technology that will allow us to develop games on mobile devices in the future (when WEB GL will be fully supported on mobiles).
So we’ve decided to prepare a small test – we’ve taken one of our oldest games, Rob the unfaithful and we’ve rewritten in our new engine.
We would like to ask you about your opinion:
BROWSER VERSION
1. Were you able to launch and play the game without any issues?
2. Was the gameplay smooth, without any unnecesary slowdowns or chopy animation?
3. Was the loading time acceptable for you?
Available here: RTU Unity BROWSER VERSION
WINDOWS EXE
4. Have you got any issues with unzipping and then starting the game?
5. Was the gameplay experience similar to the BROWSER version?
Available here: RTU Unity WINDOWS EXE VERSION
Sorry for the huge file size – it will be optimized in the future.
Got a message saying that the game ran out of memory. This happened during the scene where rob undresses Vivian in the hotel. Game suggested that the developer allocate more memory.
I was playing on the browser version using Chrome
I also got the exact same message “lessonofpassion.com says:
Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.” also when Viv came to the hotel room, right before removing her skirt. Playing browser version using Chrome as well.
Otherwise the game was playing fine. A few slow loads between character dialog and also sometimes when transitioning into a scene that has interaction nodes.
I had the same error. Running on Windows+Chrome
Tried both, here’s my experience.
Browser Version (Firefox)
1. Launched with relative ease
2. Not too smooth on the first playthorugh. Transitions take a while to load and they linger on the previous scene for about 3-5 seconds before continuing. On the second play through, they were non-existent. Probably just buffering/loading.
3. Loading time took about one minute on the Unity loading screen, followed by about 6 seconds of black screen before going to the LOP screen. So not too bad.
Windows EXE Version (Used on a MAC)
4. None.
5. One problem (maybe just me). The dialogue texts for the game does not appear, but a purple colored outline of where the dialogue would be. The choices are fine and readable, but not the game text. Besides that, the scenes load slightly faster than its browser counterpart.
Hope that helps!
Daman, which method you’ve used to run this exe on your Mac?
@leonizer
I used an app (a program) called Wine. It allows to run most .Exe files and so far I’ve had a success rate of about 90% of the files opened in my experience.
Played the browser version with Edge and it played fine slight lag the first go around but nothing to bad.
The exe version I couldn’t get started I downloaded and it said part of the program was missing so I deleted the whole thing then redownloaded and I got the same response.
Browser version:
1. Yes.
2. Slight lag twice during the the first playthrough. Other than that, nothing.
3. Yes.
Exe version:
4. No.
5. Yes.
Browser version
1 No issue at all
2 All smooth
3 Took about 20-25 seconds to load
Exe version
4 No issues
5 Much faster gameplay experience and loading was slightly better.
Would be great to be able to enlarge the window by dragging the edges
A 10 MB game has become 700+ MB… I really dunno what to say! What will happen with games that were 100+MB to begin with, will those cross 2GB?
Hey, just an observation.
Played in Chrome:
The dialogue takes forever to come up, if i click, in order to complete the loading. It always moves to the next dialogue.
Chrome 59.0: 1. Yes. 2. Yes. 3. It took a long-ish time to load, for a browser game. I don’t mind if I only have to do it once, but it would be quite annoying to have to do again every time I log on to LoP. It also makes the ‘back to main menu’ button essential for longer games.
Win7: 1. None. 2. Nearly identical. I felt that some of the visual effects were crisper on the desktop version; the lens flare effects felt too white in chrome, but it might be due to the massive white background that I had in the browser version. This is actually another drawback; I didn’t bother resizing the browser window, so the game looked less good just because of the frame it was in, and how heavy on the eyes all that persistent brightness was until I realised the problem.
1. Were you able to launch and play the game without any issues?
I did encounter a memory error at one point but was unable to repeat it. Also, flare lighting always seems to be present, obscuring the graphics. Otherwise graphics, interactivity and sound all worked fine.
2. Was the gameplay smooth, without any unnecesary slowdowns or chopy animation?
Game play was smooth. Animations were smooth. Interactivity all worked fine.
3. Was the loading time acceptable for you?
Yes, on the proviso the player has some patience. Transitions and text were not immediate on the first use of an asset, but once loaded were immediate on further playthroughs.
4. Have you got any issues with unzipping and then starting the game?
No, not at all.
5. Was the gameplay experience similar to the BROWSER version?
Significantly better. Immediate load times and transitions. No errors.
OS Name Microsoft Windows 10 Pro
Version 10.0.14393 Build 14393
System Manufacturer ASUSTeK Computer Inc.
System Model N53SV
Processor Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz, 2201 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. N53SV.214, 10/08/2011
SMBIOS Version 2.6
Installed Physical Memory (RAM) 4.00 GB
Total Physical Memory 3.91 GB
Available Physical Memory 629 MB
Total Virtual Memory 7.66 GB
Available Virtual Memory 2.03 GB
Google Chrome 59.0.3071.115 (Official Build) (64-bit)
JavaScript V8 5.9.211.38
Flash 26.0.0.137
Browser version was mostly fine. Initial startup time was acceptable, some of the transitions between scenes felt a little long though. The minigames are a lot smoother than with flash.
One problem is the text, though. I don’t like waiting for text to load, and clicking during text rendering doesn’t instantly complete the sentence, instead it jumps to the next sentence, so you either have to completely skip text or play really slow during the text parts. Not ideal.
Oh, how I miss this old free games.
It was because of games like this one that I became a fan of LOP.
Browser Version
1-) Firefox ->Yes , Google Chrome -> Yes , Internet Explorer -> No ( Got this: Please note that your browser is not currently supported for this Unity WebGL content. Press OK if you wish to continue anyway.) Pressed OK then an error pop out.
2-) Yes, it was smooth but i did not like the animations to be honest.
3-) Yes , the loading time was acceptable but my computer is too fast.
Windows EXE Version
4-) No
5-) No , EXE version was better. It felt more fast and smooth. Especially when you spam left click to skip texts.
I understand that since Adobe is killing flash at 2020, it is necessary for the LOP team to move to a new engine. There is another engine for games like these called Ren’Py I believe. I played a few adult games made on Ren’Py and liked them. Perhaps LOP team should look into that.
I’ve played plenty of ren’py games and really like the visual novel style, they’re great for that sort of game – but I think the engine has near-zero support for animations, so all the animated scenes and little waving hands would be really time-intensive to code. It’s more suited to text-heavy, branching narrative games.
It’s no surprise, considering Unity is a professional suite and ren’py is a one-man job. as far as I know – kudos to ren’pyTom for all the work, anyway 🙂
I was kinda thinking about two games by the same artist. “Princess Trainer” and “Witch Trainer”. The designer used small scale animations of walking and whatnot. I was positive the talented people of LOP team could make animations work in it. But then again, I’m no programmer. I’ve got no whatsoever idea of inner workings of a developer soft.
It’s only a matter of time. I’m sure they could, but I’d rather they used a software that takes care of the infrastructure so they can spend more time on other things. They could write their own blog instead of using wordpress, but why re-invent the wheel?
Considering that I don’t even really care much for the animated scenes, I’m not defending one choice over another on any grounds other than efficiency; all I’m saying is, if they must have them, I’d rather they spent as little time as possible on them. I can’t see LoP dropping them, it’s too much part of the brand.
Any news on Weekend at Bradleys? It was announced more than 2 years ago! I was really looking forward this one. Don’t tell me it’s been shelved.
I’ve been asking that very question about that very game (as well as Do What I Say) several times over the last two years… I’ve never managed to get an answer and at this point, I doubt those games will see the light of day, what with the heavy focus on Gold Games over Free Games…. and considering that LOP currently manages to put out an average 2-3 free games a year, I’d venture a guess and say that those games have been shelved in favor of newer ventures. But you never know…
Sadly, I have to agree. Considering that it’s been over a year since those games were mentioned and the fact that they refuse to give an answer, I’d say that they were shelved.
It really is sad, because the one responsible for Weekend at Bradleys’ graphics was stoper and I think he is one of the two best designers in the team. What a waste of effort and talent.
Any way to play this in fullscreen?
Found it, Alt+ Enter
I got an old potato with 6 GB DDram 3, Geforce GT 200 1 GB ram, Intel Pentium Dual Core 3Ghz. and the exe version works
great, i would test the game on my phone but it is a windows phone nothing works on that phone.
1. Were you able to launch and play the game without any issues?
Yes.
2. Was the gameplay smooth, without any unnecesary slowdowns or chopy animation?
Yes.
3. Was the loading time acceptable for you?
Yes.
One thing you guys(staff) isn’t considering is that this new technology won’t run on older Windows(XP, Vista, 7) and they’ll also requires a strong computer to run. In my case the game didn’t run on browser(due old Windows, probably) and the .exe ran slow and with glitches(pink artefacts like someone already mentioned). So you’re gonna lose members(unless you make both new and old technology versions of the games available). Not to mention that the required internet quality will need to be improved too for online play(really, you turned a 7 MBs game into a 300 MBs game), which isn’t something possible to every region. And all this change you guys are doing only to play these games on a mobile, really? People only play on mobile when, you know, when they’re actually in motion, so don’t expect them to play THIS kind of game in public. And if they’re at home they will use the computer/notebook instead.
artifacts*
lol just realized the game became about 800 MBs once extracted. WTF guys, really.
Over 1 GB of ram consumption to run a image based game. Honestly… geez, it’s mind blowing, I’m sorry, but it’s absolutely awful. From my nickname, you know, I love you guys, but this is horrible.
Am definitely a a fan of the Unity Engine, but sizes and loading might become an issue that needs to be addressed. On a side note, have you guys considered a game set in the rural south? Maybe we control a young black guy who received a high school football scholarship as quarterback, but has to move to a mostly-white, southern town. We could play through his first year, winning the towns favor by bringing the team national success, and seducing the most popular cheerleader, a young impressionable teacher, his tutor, and other women in the process. What do you think?
To all the fans who have an issue with how bog the file size is, please read below the download link above and Leo say, “Sorry for the huge file size – it will be optimized in the future.”
When video, game or any media file is compressed/zipped/optimized it gets smaller drastically. so no worries guys, we’re not going to make 1TB sized games or some crazy stuff like that! 😉
Is it possible for us to use UNITY like we used flash? What I mean is that flash is installed in our PC and/or browser and we just open the game file using them. Can’t we just download UNITY engine/player and LOP team publishes only the game files? From what I’ve seen so far with “Life of a Teacher” and this remake, the game comes packed with the engine/player itself.
I have seen this question several times already. But no answer. Are you planning a game at all, with Eleanor? Or this project has nothing. Thank you for answer.
Have u guys consider a Didi sequel?, or add her on a different game, I loved the first game and im sure i was not the only ono who liked it, You should consider her for a new game.