Curt Maddox in 4K, MIDNIGHT BLISS and LOP songs

March 7, 2025 6 By leonizer

CURT MADDOX 4K OUTLAW EDITION

Recently, I experimented with new tools. My goal was to upscale the FULLHD game to a mighty 4K resolution. I need to admit, it was a huge success—I’m able to increase the resolution and add a lot of impressive details to the images. Just click the picture to see it in the native resolution and witness it yourself. I’m still learning this new technology, and with the following projects treated with that therapy, the results will probably be even better.

What’s also important is that I’m able to implement all changes myself, not interrupting my render team’s work preparing new content for AMERICAN SUNSET, CLUB VELVET ROSE and ROMANCE.EXE.

Why does 4K mean a lot? With that resolution, we’re able to present many more details, making everything look just beautiful without blurred edges or distortions. Just take a look at the comparison below.

So Curt Maddox is my first subject of experiments. I’ve upscaled in-game static images, animations, and interfaces and created animated portraits for dialogs. And how does it look in action? Impressive.

 

 

Our projects need to be balanced and optimized for both web browser users and those who download the game and play it on STEAM. I believe that with this build, we’re able to achieve that – I’ve redesigned the assets preloading rules and optimized the game performance, so playing it online should be an enjoyable experience despite the significant increase in the file size of the static images.

 

 

 

I’m very excited about this new technology. Curt Maddox is the first game transferred to 4K and I plan to upgrade our following titles in the future.

CURT MADDOX 4K OUTLAW EDITION will be released by the end of this month on lopgold.com and STEAM.

MIDNIGHT BLISS

For the last two days, I’ve been modifying the original gameplay from the base game. Right now, after the experience I gathered from ELEANOR IN MIAMI and LIVING WITH TEMPTATION, I know how to fix the chain of events and the quest system, making the gameplay much more easygoing and with a transparent hint system. So, in the gameplay division, we had success.

We’re doing even better in visuals. Encouraged by how smoothly I was able to upscale Curt Maddox’s visuals, I’ve decided to go 4K with CLUB VELVET ROSE as well. Everything looks spectacular and I just can’t wait to present you the effect of our work.

We’re still missing remodeled texts to the base version of the game (language verification and shortening the length of the text you need to read on the screen), renders for the last scene, endings, and animation fixes. I’ve decided to improve some animations from the base version of the game to deliver the most spectacular experience possible.

We still require time to complete this game, so please arm yourself with patience.

MUSIC FROM OUR GAMES

You sometimes ask me in emails about the theme music we use in our games. To make it easier for you, I’m presenting download links to the music we’ve used in our recent productions. All those tracks were inspired by our titles and generated with innovative AI tools.

Eleanor in Miami – Put ’em up.mp3

Horos – Horos’ Wrath.mp3

American sunset – In the shadows.mp3

American sunset – Song about Lisa.mp3

American sunset – Song about Tracy.mp3

Eleanor in Miami – Oh Eleanor.mp3

Club Velvet Rose – Hugo and Hazel.mp3

LOP – theme song.mp3

Curt Maddox – Cowboy of the wild west.mp3

JUSTIN discovers his wife’s infidelity through a FaceTime call from his publisher [AMERICAN SUNSET DOMINIQUE EXPANSION]

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