romance & confessions

September 19, 2025 10 By leonizer

ROMANCE.EXE

Big news — Chapter 1 of ROMANCE.EXE is set to launch next week, and our whole team couldn’t be more excited. This project marks a lot of firsts for us, and we can’t wait to share it with you.

A New Way to Release Our Games

For the first time, we’ll be releasing a game in chapters rather than as a complete package. Up to now, we’ve always launched full games and added expansions later — but ROMANCE.EXE will roll out in parts on a regular basis. This new approach opens the door to fresh opportunities (and challenges), and we’re eager to explore them.

Visuals Like Never Before

Our art team has truly outdone themselves. ROMANCE.EXE features stunning visuals and animations — easily the most beautiful work we’ve ever created. We can’t wait to see your reactions once you experience it for yourselves.

A Focus on Story and Emotion

We’ve poured a huge amount of effort into character development and storytelling. This time, we’re leaning more toward a visual novel experience than a traditional adventure or dating sim. Expect longer dialogues, deeper scenes, and meaningful choices that let you shape your own version of the story.

Two Gameplay Styles

ROMANCE.EXE will offer two ways to play:

  • Free roam – Explore the map at your own pace, interacting with characters however you choose.

  • Visual novel mode – Sit back and enjoy an automated, story-driven experience.

Whether you like hands-on exploration or a more relaxed approach, we think this will give everyone something to enjoy.

What’s in Chapter 1

The first chapter will cover the opening two days of the story, introducing you to all the main female characters — and even featuring the first intimate scene with one of them.

Right now, we’re polishing the final details, including the menu and game journal, to make sure everything feels just right for launch.

Stay tuned — the countdown to ROMANCE.EXE has officially begun.

 

FRENCH CONFESSIONS

After the holiday season - and a much-needed chance to recharge our batteries - we’re back to organized, productive work, and we’re happy to share some progress updates on LWT2.

Right now, we’re in the middle of re-coding all the original scenes, which were originally built in Unity, into Ren’Py. It’s not the most glamorous part of development — it’s slow and meticulous — but it’s a crucial step toward getting the game where we want it to be.

What’s really exciting, though, is how well the visual overhaul is coming together. We’ve managed to upscale and rework the original low-resolution images into gorgeous 4K quality. Combined with the power of the Ren’Py engine and the brand-new scenes we’re adding, this refreshed version of LWT2 is shaping up to be something truly worth playing again.

If you want to test our demo, feel free to do that:

The release of this game is planned in Q4 2025.