French confessions - animations... reworked!

October 24, 2025 20 By leonizer

Major Updates to French Confessions

Do you remember that most of the French Confessions content was originally created many years ago? The early chapters of the game were rendered at just 1050 x 700 px, and the animations—believe it or not—had a grand total of 10 frames. Ten frames forward, then the same ten played backward to create the illusion of a loop. It was a clever trick at the time, but technology has come a long way since then.

With the Redux version, we’ve been able to upscale the original artwork from that tiny resolution all the way to 4K, dramatically improving image quality. But the animations… that was another story. No amount of upscaling could fix their limitations.

We faced a tough decision: either re-render every animation from scratch—which would have taken forever—or find a smarter solution. So we started experimenting. And we found one.

Take a look at what we’ve achieved—this is just a preview of our new animation technology, and French Confessions Redux is the very first test case. Click the video below to see how far we’ve come.

So here’s the big news:

We’re not going to release the Redux version with those old, clunky 10-frame animations. Every single animation is being completely rebuilt into smooth, 6-second sequences—featuring dynamic body movement, natural physics, expressive emotions, and a level of realism we’ve never reached before. Take a look at this promo trailer below.

And this is just the beginning. The same technology will power all our upcoming games, where high-resolution art and advanced motion will blend into something truly next-level.

Even better, French Confessions Redux is set to launch next Friday on lopgold.com, followed a few weeks later by its release on Steam. Make sure to wishlist it there—it really helps us out!

HALLOWEEN IS GETTING CLOSER!

In the middle of next week, we're planning to release some spicy Halloween materials with our girls.
Below the first samples, enjoy.